Rakesh jhunjhunwala backed, Nazara technologies is coming up with its IPO and this is the most awaited IPO of this year. The issue of Nazara technologies IPO will be live on the 17th of March 2021. and the issue will continue till 19th march 2021. The issue type for IPO of Nazara technologies is the book-built type and it contains rs.4 per equity share of face value. Nazara Technologies is expected to be the season's showstopper, according to IPO watchers, and that is exactly what the grey market is signaling at this stage. Employees of the company would be liable for a discount of Rs 110 per equity share if they purchase a portion of the question. Qualified Institutional Buyers (QIB) will receive 75% of the issue, while Non-Institutional Investors will receive 15% and retail investors will receive 10%.
The issue of this IPO will start on 17th March and will be open till 19th of March 2021.
The issue type for the nazara technologies IPO is the book-built type with the Rs.4 of the face value.
|IPO Open Date||Mar 17, 2021|
|IPO Close Date||Mar 19, 2021|
|Basis of Allotment Date||Mar 24, 2021|
|Initiation of Refunds||Mar 25, 2021|
|The credit of Shares to Demat Account||Mar 26, 2021|
|IPO Listing Date||Mar 30, 2021|
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Nazara Technologies Ltd, founded in 1999, is a leading mobile game developer in India. The business provides a diverse range of gaming goods in emerging markets such as India, Africa, Southeast Asia, the Middle East, and Latin America, including interactive gaming, eSports, and gamified early learning. It is one of India's leading providers of live eSports streaming and on-demand eSports media content. In mobile games, it has CarromClash and World Cricket Championships, Kiddopia in gamified early learning, Nodwin and Sportskeeda in eSports, and Halaplay and Qunami.
Subscription-based business, freemium business, eSports, gamified early learning, and real money gaming are all divisions of the company. The subscription company caters to a large number of mobile internet users, the majority of which are first-time mobile gamers. Subscription fees paid to consumers under the gamified early learning and eSports market divisions generate the most revenue for the group, accounting for 71.03 percent of revenues for the six months ended September 30, 2020.
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